Your projected damage, and your chance to hit. When you attack or use an offensive magic or skill, there are two factors Ending after taking just one action will not have this effect, but you may want to do so in some fights to conserve MP. At any time you can End Turn if you end without taking action, the character's ATB bar will stay filled and their next turn will come more quickly. Then there's Skills, which are an entirely separate action in their own right. Attack, Magic and Items are one group of action, and once one of those is chosen, they cannot be chosen again until the next turn arrives. Each time you complete your character's turn, their bar drops to 0 and begins to fill up again.Įach character can take between 0 and 2 actions in a turn, but they cannot use an action twice in the same turn. Characters gain MP when their attacks hit, when they take damage and through the use of certain skills. Each character also has their own pool of Hit Points and Magic Points HP is always restored to full after each battle, while MP stays at what it was at the end. Each character has their own time bar in battle, colored in green, which steadily fills up relative to their Weight stat. To cover the system in detail, Crimson Shroud relies on a combination of the Active Time Battle system now familiar to RPG enthusiasts, and on less standardized fare.
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